Btw, most of you who know me irl know about my love of the escapist magazine (online), they have a killer interview with Raph presently and he discusses swg and uo and the good and bad of each. Interesting tidbit…

I didn’t like a lot of the subsequent choices - thinking here of Holocron drops, [Temporary Enemy Flag] changes, group sizes, buff expansions, global market, entertainer changes, creature handler removal, levels, a lot of the combat upgrade … I could give you my opinions there, but there’s no point - even those changes have been changed. Many of them were essentially trying to dig out of the hole that launching prematurely had caused. I can’t really blame anyone for them, whether I agreed with the decisions or not. The whole time, the team worked their ass off and tried their best.

I’ll make an exception for the NGE. I don’t think you can or should change a game that radically out from under a user base. You dance with the ones that brung ya, whether they are the market of your dreams or not. They have invested their passion and built expectations about where they want the game to go. Changing things out from under them isn’t fair in my mind, especially given how they have been loyal to you in times of trouble. It’s like dumping the girlfriend who has always been patient and loving to chase after the supermodel who probably won’t love you back.” - Raph Koster (the escapist magazine interview)

Go read the rest of the interview… but my point is… this is pretty much what everyone who left the swg community has said since they butchered it. Good to see that changes like that don’t sit well even with some of the original creative content behind the game.

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